区块链猫官网,ios 区块链
区块链猫:改变你的ios区块链体验
近年来,区块链技术及其应用正在迅速发展。区块链猫是一款基于IOS的区块链应用,可以改变用户的区块链体验。它是一款功能强大的应用,可以帮助用户轻松掌握区块链的基本知识,并可以轻松创建和管理区块链账户,支持多种币种的交易和支付。
区块链猫支持多种币种,包括比特币,以太坊,莱特币,比特现金,以及许多其他加密货币。它还支持多种语言,可以让用户轻松掌握区块链的基本知识。此外,用户可以使用它来执行交易,支持多种币种的交易和支付,以及参与分布式应用程序(dApps)的发展。
此外,区块链猫还提供了一个安全的钱包,可以帮助用户轻松管理他们的资产。它还提供了一个安全的交易环境,可以帮助用户安全地执行交易。此外,区块链猫还提供了一个社区,可以让用户与其他区块链爱好者分享经验和想法。
总而言之,区块链猫是一款非常有用的IOS应用,可以帮助用户更好地理解和使用区块链技术。它提供了一个安全的环境,可以帮助用户安全地执行交易,并参与分布式应用程序(dApps)的发展。它还提供了一个社区,可以让用户与其他区块链爱好者分享经验和想法。
最后,如果你想更好地了解区块链技术,并参与分布式应用程序(dApps)的发展,那么区块链猫是一款值得你尝试的IOS应用。
请查看相关英文文档
『一』What is 360 Block Cat
360 Block Cat is a casual and fun pet cat blockchain software launched by 360. Just download it You can get your own exclusive cat by going to 360 Block Cat. So what is the specific method to get it? Let us take a look below.
What is 360 Block Cat?
360 Block Cat app is an electronic pet raising game based on blockchain technology. 360 Block Cat app is officially released by 360. This 360 Block Cat app Similar to Ethereum Cats and Leitz Dogs, the first generation block cats of the 360 Block Cat app are limited to 50,000. Users of the 360 Block Cat app can produce offspring by breeding with each other. Of course, their value will also be affected by the number of reproductions. .
What is the use of 360 Block Cat?
360 Block Cat app is a virtual pet empowered by the blockchain. Each block cat in the 360 Block Cat app is cute and cute, with its own merits. They are uniquely yours in the vast digital universe.
The first batch of 360 Block Cat app is limited to 50,000 pieces. According to the breeding order, "Block Cats" are divided into 0 generations, 1 generations, 2 generations, etc., among which the first generation is the most precious.
During the 360 Block Cat event, users who successfully submit an appointment can adopt a 1st generation cat; if they invite and get the help of 10 friends, they can adopt a very precious 0th generation cat~
360 Block Cat This app only records the user’s reservation and forwarding information for adoption of block cats. Only after the Blockcat platform and products are officially launched can users actually receive their adopted Blockcat.
360 Block Cat Activity Description:
Block Cat is a virtual pet empowered by the blockchain. Each block cat is exquisite, cute, and unique in its own way. They are uniquely yours in the vast digital universe.
According to the number of reproductions, block cats are divided into generation 0, generation 1 and generation 2...the smaller the generation, the more precious it is~
During the event, users who successfully submit an appointment can adopt a 1st generation cat; Invite and get the help of 10 friends, you can adopt a very precious 0th generation cat~
This event only records the information of users' reservations and forwarding activities to adopt block cats. Only after the Blockcat platform and products are officially launched can users actually receive their adopted Blockcat.
360 Block Cat event time: February 14, 2018 12:00:00 to February 21, 2018 23:59:59
How to get 360 Block Cat? How to get 360 Mobile Assistant Block Cat?
1. Make an appointment to adopt a 1st generation block cat
1. During the event, users click the "Book Now" button at the bottom of the page, fill in the user information, and successfully submit the block cat appointment and adoption registration, and then they can adopt it. 1 1st generation block cat.
2. Each user (the same WeChat ID, mobile phone number, device, and IP address is considered the same user) can adopt up to one first-generation block cat through reservation.
3. Each user can only make one reservation, and repeated reservations are invalid.
2. Forward this copyEvent: Adopt a 0-generation block cat
1. During the event period, the user successfully shares this event with WeChat friends or WeChat Moments, invites WeChat friends to click the "Help him/her realize their wish" button on the page, and collect 10 WeChat friends With the help of Cao Cao friends, you can adopt a zero-generation block cat.
2. A WeChat friend must have successfully adopted a 1st generation block cat, otherwise the WeChat friend will not be able to help the user adopt a 0th generation block cat after clicking the "Helping him or her wish come true" button.
3. A WeChat friend (the same WeChat ID, mobile phone number, device, and IP address is considered the same WeChat friend) can only help the same user once. Each user can adopt up to 1 animal by forwarding this activity. Generation 0 Blockcat.
360 Block Cat Activity Rules:
1. To participate in the activity, users need to fill in their mobile phone number and other real identity information and pass verification.
2. Each user can only adopt a maximum of 1 1st generation block cat and 1 0th generation block cat.
3. During this event, 50,000 generation 0 cats will be given away. Users are on a first-come, first-served basis, while supplies last.
4. Blockcat is expected to be launched in April 2018. The official launch time and content of Blockcat activities after the launch are subject to the provisions of the Blockcat User Agreement. After Block Cat is officially launched, users can verify and redeem Block Cat on the Block Cat platform with the mobile phone number registered in this event.
5. If the user cannot find the previous appointment record after reopening the event page, he can click the appointment button again, and after completing the mobile phone verification, he can see his adoption appointment record; the event page only displays the last 20 personal appointments. Make appointments with friends for help and records.
6. If the system determines that the user has cheated, such as registering multiple users with the same IP address in a short period of time, using non-human operation methods such as auxiliary programs, or exploiting platform technology loopholes, for example, the user who adopted the block cat is the same user. In the case of mobile phone number, device, WeChat ID, the same or similar address, the same IP, the same email, etc., 360 has the right to terminate the user's qualifications to participate in this activity, cancel all activity rewards, and has the right to pursue relevant legal liabilities.
7. This activity does not charge any fees to users, and users do not invest any money in participating in this activity. According to legal regulations, Blockcat products and platforms may be adjusted, changed or even terminated at any time. Users understand this and have no objections. Zaoyin
8. 360 reserves the right to interpret this activity within the scope permitted by law.
『二』How much is the price of a virtual “pet cat”
Nowadays, many people have played the game of raising electronic pets. Now there is a new type of electronic pet raising game, and the gameplay is completely different from the past. Although this "cat" is not a real "cat", but a small game called CryptoKitties, which is a "CryptoKitties" based on Ethereum, also called "Cloud Cat", however, its popularity The level is definitely no less than any real cat of precious breed.
One sold for US$120,000, and 70,000 were traded in less than two weeks after going online
UKThe Sunday Times online version reported on the 10th, citing sales data from the CryptoKitties website, that since the game was launched 12 days ago, 70,000 CryptoKitties have been traded, with a transaction volume of more than 11 million U.S. dollars, or about 72.82 million yuan.
News pictures
This phenomenon has triggered a lot of discussion. Some people believe that this is not the first time that this kind of electronic pet has appeared. This time it is just equipped with the concept of "blockchain", and such a high price is just a bubble;
There are also opinions that from a certain In a sense, this game is the first large-scale application of blockchain in daily scenarios. Blockchain ensures that each cat is irreplaceable and may have collection value.
『三』 The first stock in the Metaverse, "Robulus", Tencent's agent only lasted for half a year
If you are not a "Robulus" player, or you pay close attention to the information of the Metaverse People, I’m afraid very few people know: the national server of “Robulus”, known as “the first stock in the metaverse”, has been discontinued.
What’s even more interesting is that most domestic investors and practitioners who are paying attention to the Metaverse have ignored this matter intentionally or unintentionally.
For Chinese consumers, the phenomenon of "Robulus" is somewhat similar to that of "Spider-Man 3: No Home", both of which cannot gain a foothold in the Chinese market due to various reasons. At the same time, it is making a killing in the Western market. This weird and real situation actually points out one of the truths about the current metaverse games, which is that "there is a bias in the understanding of the metaverse both overseas and domestically."
What exactly is the Metaverse game? In other words, what are the commonalities and characteristics of the games that are now branded as the Metaverse? Why is it being madly pursued by capital? Today Let us briefly talk about this topic.
GG - the current situation of the first Yuanverse stock in ChinaAt 23:59 on the evening of December 8, 2021, "Robulus", an agent of Tencent, was officially shut down. The external explanation was "deleted" "The testing is over" and the company will "continue to optimize the product" in the future. However, players with good memories said that something was wrong. When it was launched on July 13, it clearly said "open to all platforms"? This unexpected reversal really confused players.
I never mentioned deleting files before, but now I delete them directly; Tencent’s rare refunds are now rare. Therefore, the outside world speculates that "Robulus" is probably really GG, and it is not a fabrication out of thin air.
RealIn fact, since the official launch of the national server "Roblox", its ranking on the iOS free list and best-selling list has been declining. At that time, someone familiar with the international server "Roblox" pointed out the root cause of the problem: 1. European and American teenagers (Especially the United States) have been influenced by "Roblox" since they were young, and it has even influenced two generations from education and guidance to game entertainment. They are very familiar with this product, but there is no such mature game ecosystem in China;
< p>The designated online dating platform for foreign primary school students
2. Domestic policy restrictions on underage players, as well as the isolation of national and international servers, make it difficult for "Robulus" to release shooting, Fighting and other games containing violent elements are not very entertaining. Looking back at the tens of millions of UGC content in the international server, the volume of only a few hundred games in the domestic server can only be said to be too small;
3. Judging from the released version number information of the national server "Robulus", it was supposed to be launched on both mobile and PC platforms, but the PC version has been delayed in launching, resulting in the loss of some hardcore players who are keen on PC operations. Recommended ideas for the national server Amway;
4. At present, the game time of domestic underage players is very limited, and their choice tendency is to focus on social interaction, which makes "Robulussi" The priority is behind games such as "Honor of Kings", "Peace Elite", "Mini World", "Sausage Party" and other games. As for adults, except for the few hard-core players mentioned above, they rarely pay attention to this kind of domestic game. A product that is not popular and lacks entertainment.
Therefore, the popularity and glory belong to "Roblox" and have nothing to do with "Roblox".
Of course, this is not an afterthought. As early as the end of 2020, before "Robulus" was launched, relevant people tactfully expressed their distaste for it. A simple summary is " I don’t see any fun in it.”
In fact, if you think about it, it is not difficult to understand. For MMORPGs such as "Legend" and "Zhengtu" that focus on PK, even many domestic players find it difficult to understand why they continue to make money. With so much money, it is natural not to mention overseas people who did not understand the boom period of China's online game market 20 years ago.
Play&Earn——The real difficulty of Metaverse gamesWhat is certain is that Metaverse games have different cognitive differences at home and abroad. If we think about it further, we can also find that there are actually differences between players, manufacturers, There is also very little consensus among the employers.
To be honest, in the minds of Chinese players who have learned everything, Metaverse games have a lot ofMany ready-made templates. Whether it's the American "Ready Player One" and "The Matrix", Japan's "Sword Art Online" and "Accel World", or the domestically produced "Cube Tower" and "Infinite Horror", everyone has seen or watched it more or less. Having heard about the world views of these works, I feel that the Metaverse should be a vast, free and diverse virtual world that can be switched at any time.
Most players actually want to play a cool game like "Sword Art Online"
But for manufacturers, these are things that I can't do. . Because games can only be games. If they are linked to the real economy like "Ready Player One", it will be a carnival for gold-making studios, and the impact on social and economic structures may also lead to humanitarian disasters.
If it were placed in China, without asking the relevant departments to invite the relevant departments to have tea, the "great help" from friends and studios would cause a lot of economic disputes.
In the eyes of the capital market, the Metaverse game is definitely inseparable from the element of "Play & Earn (play and make money)". Just search for the keyword "Metaverse Game" on the Internet and Zhihu, and you will see outrageous comments about making money by playing games on almost every page of answers. It seems that as long as a metaverse game is released, ordinary players like you and me can get rich by mining or tinkering with NFT in the game?
This situation still exists in theory, provided that developers and The management is like the owner and chief designer of "Oasis" in "Ready Player One" - a player who has escaped from vulgar taste and a good person in the true sense. But in reality, is this possible? When "Diablo 3" was launched, Blizzard once wanted to build an auction house system with free transactions of cash and equipment. As a result, the studio and retail players were severely slapped in the face by using cheats. , had to shut down the system. Diablo 3, a system and content that is relatively uncomplicated, is like this. How can a metaverse game that wants to install everything in it rely on to ensure the stability and health of the economic system?
Diablo 3’s former auction house system - picture from 178
There are currently many people advocating that "blockchain economy" and "NFT applications" can lay the foundation for metaverse games. In fact, there are only a few developers Some are trying to explore, while most of the others are cloud experts who are following the trend.
For example, the gameplay imitates "Pokemon GO"'s "Let's catch monsters together", adding "Blockchain Cat”, allowing players to capture, purchase, collect, and breed various pet cats. When this game was launched in 2019, there was no concept of the metaverse. However, its gameplay of catching monsters in real scenes through AR technology and the introduction of blockchain technology for pet cat trading are indeed in line with the current concepts proposed at various metaverse conferences. AR/VR, 5G, blockchain, artificial intelligence and other elements.
When "Let's Catch Monsters Together" became popular, the trading of blockchain cats also flourished
Now almost no one mentions "Let's Catch Monsters Together" ”, because it was transformed from a popular hit at the beginning of its launch to a niche game due to cheats. How to prevent cheating in Metaverse games? This is a sensitive point that no one will mention or should not mention in the current discussion about how wonderful the future world of the Metaverse will be. There is also a game "Legend 4" that uses the blockchain economy, and it is also suffering from the rampant use of cheats.
There are also advertisements on the Internet recruiting people to mine "Legend 4"
However, looking back on the development history of China's online games for more than 20 years, the economic system is the most resistant to manipulation. Games, there are still only a few cases such as "Fantasy Westward Journey" and "Dungeon and Fighter" - they rely on a lot of technology and money.
Storytelling - Dress up the metaverse game as a rich and handsome manIt is said in "The Wolf of Wall Street": "Behave like a ready-made rich and handsome man, and you will become a rich and handsome man." Handsome."
In reality, there are indeed similar cases: Ten years ago, the owner of a game company drove a rented luxury supercar to the employer's office every day. I took a stroll downstairs and left a deep impression on the boss. Later, with the help of the boss's resources and connections, the game company successfully went public through a backdoor, and the company boss turned into a billionaire who can truly afford to drive a supercar. .
This is the law of the capital market. A good story attracts more capital than a good game. Even though the boss of the game company does not have a good product, he dresses himself up as a rich and handsome person and gains the confidence and favor of the capital. Similarly, metaverse games are repeating this story now.
"Roblox", the first stock in the Yuanverse that had a bad start in China, is not essentially a new concept product. It has been based on the business form of youth education and games for more than ten years, and has given Wall Street bosses They told a story that moved them. In the same way, Microsoft acquired Activision Blizzard, Tencent wants to create a "completely real Internet", and MiHoYo is committed to "creating a virtual world where 1 billion people live"uo;, these are all stories under the wave of the metaverse. It's just that compared to other stragglers, the stories of big-name companies are more confident, and their technology and talents are more tangible.
Just like the previous VR game craze and blockchain game craze, the current metaverse game craze may be a future possibility. But for the game industry, which is experiencing rapid development, two years is too short, and no one can predict five years - otherwise Ma Huateng would not have gone to Zhihu to ask about the future of the Internet many years ago.
So now there are products under the banner of Metaverse games, especially the most common "future stars" that use NFT to play encrypted artworks and collect and exchange collectibles in games. I believe everyone will feel comfortable after seeing this. There should be a spectrum.
『四』 Introduction to how to get "360 Block Cat"
360 Block Cat is a casual and fun pet cat block launched by 360 Chain software, as long as you download 360 Block Cat, you can get your own exclusive cat. Below I have brought you a detailed introduction to how to play this event. Friends who are interested should come and find out more!
360 Blockcat activity rules:
1. To participate in the activity, users need to fill in their real identity information such as mobile phone number and pass verification.
2. Each user can only adopt a maximum of 1 generation 1 block cat and 1 generation 0 block cat.
3. During this event, 50,000 generation 0 cats will be given away. Users are on a first-come, first-served basis while supplies last.
4. Blockcat is expected to be launched in April 2018. The official launch time and content of Blockcat activities after the launch are subject to the provisions of the Blockcat User Agreement. After Block Cat is officially launched, users can verify and redeem Block Cat on the Block Cat platform with the mobile phone number registered in this event.
5. If the user cannot find the previous appointment record after reopening the event page, he can click the appointment button again. After completing the mobile phone verification, he can see his adoption appointment record; the event page only displays Help and records for the last 20 appointments made by myself and my friends.
6. If the system determines that the user has cheated, such as registering multiple users with the same IP address in a short period of time, using non-human operation methods such as auxiliary programs, or exploiting platform technology loopholes, such as adopting a block cat If the users have the same mobile phone number, device, WeChat account, the same or similar address, the same IP, the same email, etc., 360 has the right to terminate the user's qualifications to participate in this activity, cancel all activity rewards, and has the right to pursue relevant legal proceedingsresponsibility.
7. This activity does not charge any fees to users, and users do not invest any money in participating in this activity. According to legal regulations, Blockcat products and platforms may be adjusted, changed or even terminated at any time. Users understand this and have no objections.
8. 360 reserves the right to interpret this activity within the scope permitted by law.
『五』Anmo digital wallet is said to be the first wallet with Chinese mnemonic words. It can be mined. I don’t know how safe it is.
I have been using Anmo wallet, but I have never heard of it. There have been safety issues, and safety can definitely be guaranteed. They are all developed by a top R&D team, so you can use them with confidence. Moreover, it is currently the most complete wallet currency, supporting both mainstream currencies and the Ethereum series. It is very easy to use, and there is no need to have a wallet for each currency. The mining game in the wallet is a major feature of Anmo Wallet. You can directly mine Anmo tokens and store them directly, which is very convenient. The wallet can also make money on its own. In addition, Anmo Wallet also has many functions. It has a block browser and market information, which is really convenient to use.
『Lu』 Will "blockchain games + industry" become the future development trend?
There has been such talk in recent times that blockchain applications will be implemented soon. It may be in the field of gambling or gaming.
As for games, as there have been attempts like Blockchain Game 1.0 by E-Cat and Blockcat, there may indeed be a new generation with completely different forms.
The virtual attributes of the game itself and the increasing recognition of the virtual value of the game by users, the innate genes are suitable for blockchain transformation. We can look forward to the development trend!
The blockchain game industry is developing rapidly and the development prospects of blockchain games are good
2020-11-30
Blockchain games are games developed based on blockchain technology. They generally include strategy, development, sandbox, gambling, and card games. wait. Because blockchain can solve the shortcomings of traditional game mechanisms such as opaqueness, insecure user information, and poor liquidity of game assets, it has become a hot topic in modern Internet game development. Currently, large domestic game developers such as Tencent Games and NetEase Games have successively entered the blockchain In the field of blockchain games, we will promote the rapid development of the blockchain game industry.
According to the "2020-2025 China Blockchain Game Industry Application Market Demand and Development Opportunities Research Report" released by the New Thinking Industry Research Center, the recent In the past few years, blockchain technology has been reused in the Internet and has even been elevated to a national strategic level. Therefore, the blockchain industry has developed rapidly and has become a global player.The market size is expected to reach US$14 billion by 2022, with blockchain games showing huge growth potential. The development trend of the global blockchain game industry is roughly the same. my country's blockchain game industry also shows a rapid growth trend. The market size was US$1.7 million in 2019 and is expected to reach US$14.5 million by 2022.
Blockchain games can be divided into Ethereum games, public chain games, LinkToken games, private chain games, etc., which are based on Ethereum and public chain respectively. , private chain, Wanke Cloud and other platforms developed games. At present, most domestic blockchain games are developed based on Ethereum, but Ethereum has shortcomings such as imperfect functions, high costs, and insufficient performance. Therefore, companies in the blockchain game industry will re-establish a public chain to solve the problem of Ethereum. performance issues.
In the blockchain game industry chain, the midstream is game developers, accounting for more than half of the profits of the entire industry chain. Current blockchain game developers mainly include small groups, Internet companies (Xiaomi, Internet), and game companies (NetEase Games, Tencent Games). The profit sources of blockchain games are token income, prop fees, and transaction fees.
The downstream of blockchain games are game distribution platforms and decentralized asset trading platforms. Among them, game distribution platforms include Dapp.com, 55Play, etc., which can provide players with It provides services such as game social networking and game explanations, and at the same time provides game developers with intuitive blockchain game market performance, which is helpful for developers to understand changes in the game market. A decentralized asset trading platform can trade and sell game assets without the need for a third party. The more well-known platforms include Dmarket, OpenSea, Enjin, etc.
New Thinking industry analysts said that in the context of the rapid development of the Internet industry, the demand for blockchain technology applications continues to rise, the market scale continues to expand, and blockchain As an important market segment in the blockchain field, chain games have great potential for future development. Currently, in the blockchain game industry chain, blockchain game development accounts for a relatively high proportion of profits, and this field has greater potential for future development.
Not to mention that blockchain is currently a new player in Internet technology, games alone already have a huge market, not to mention the blockchain games mentioned by the question. ,
Currently, there are many companies on the market using games as a breakthrough in the industry. For example, Anmo Blockchain. Anmo Blockchain also uses the fish pond mining game as a breakthrough to increase user stickiness and the fun of using the application.. There are many other applications like Anmo Wallet on the market.
The game itself uses social circles to spread. After all, any current project relies on traffic, and social media is nothing more than the fastest and most cost-effective way.
So in summary, the blockchain game + industry must be a development trend in the future
Yes, the China Game Industry Conference that just ended last month, South Korea and Southeast Asia Game manufacturers and publishers have begun to issue coins through the blockchain to operate games. Chinese game companies are also operating games through blockchain points and tasks or directly issuing coins abroad.
Introduction to "Qi" 1.3 billion virtual pet cats
The online version of the British "Sunday Times" reported on the 10th citing sales data from the CryptoKitties website. Since the game was launched 12 days ago Since then, 70,000 CryptoKitties transactions have been completed, with a transaction volume of more than 11 million US dollars, approximately 72.82 million yuan.
This phenomenon has triggered a lot of discussion. Some people believe that this is not the first time that this kind of electronic pet has appeared. This time it is just equipped with the concept of "blockchain", and such a high price is just a bubble;