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资本项目区块链,区块链资本运作流程

发布时间:2023-12-06-08:22:00 来源:网络 区块链知识 区块   资本   allin

资本项目区块链,区块链资本运作流程


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A. I have a deposit of 100,000. Can I invest in Bitcoin in 2019?

Let me tell you the answer first: No.

In other words, don’t invest all in Bitcoin, and let me give you a brief analysis.

First of all, let’s talk about 100,000 yuan. If this 100,000 yuan is a windfall, then I suggest you allin invest in Bitcoin. When you take it out at the end of this year, it may have doubled several times. . Then there was another windfall.

If this 100,000 yuan is a year-end bonus, then you can consider using half of it to invest in blockchain and Bitcoin.

If this 100,000 deposit is your hard-earned money, you must be cautious in your investment, so it is not recommended that you invest in blockchain in the first place.

Actually, your question tells me two basic facts: 1. You are a newbie in the blockchain/currency circle, 2. You have some savings and want to manage money, or you want to make a lot of money. need.

So from my point of view, I do not recommend that you buy Bitcoin or make any other blockchain investments, because there is a saying - a person cannot make money beyond his knowledge, and the difference is For you, the blockchain world is a world beyond your cognition, and the currency circle is fundamentally an extension of the financial system or a part of the financial system. The financial system is the most cruel and callous world. When you want to make money, you also have to think about the hundreds of thousands or millions of people who have the same idea as you, which drives them to enter this bloody and ruthless market. Then ask yourself, can you guarantee that you will make money?

Let me pour some cold water on you first, and then I will answer your question seriously. Let’s first look at the historical trend of Bitcoin.

I am optimistic that recovery may come slowly. The Fed's move may be the beginning of financial release, and the capital market may slowly recover. The blockchain world, which is a small part of the financial market, may also pick up as a result.

From an investment perspective, in the blockchain world, Bitcoin is both the creation currency and the mainstream currency that currently accounts for the vast majority of the current total market value. Therefore, if you really want to invest in the blockchain world, Bitcoin is the best choice, bar none.

However, please note that starting from professional investment advice, risks must be shared. If you exclusively hold Bitcoin, you will be taken off by one currency value, and you will also be hit miserably, so other equally mainstream Please also consider holding currencies, such as Tron, which is currently known as "the last conscience of the blockchain". It is also the strongest currency that has bucked the trend in the bear market in the currency circle. For a long time, when other coins, including Bitcoin, were unknown, Tron was the only coin that was growing slightly. This is not a big miracle.

For example, you can consider Ethereum. Although the Ethereum hard fork has been delayed again and again, the arrival of the Constantinople hard fork upgrade will soon make Ethereum the most eye-catching star in the short term. Investing at this time can be regarded as entering the market at a low position, and you can wait for a high position to make a profit..

Finally, back to my answer, if you don’t even know the words Tron, Bitcoin, Constantinople Hard Fork, etc., then how can you determine whether you can earn a fortune by entering the currency world? Where is the money. So this in itself is a very high-risk thing.

An unfamiliar capital market will swallow up all your savings. Although some people get rich overnight, they are only a few people after all. If you are determined to invest in the blockchain world, you can invest in Bitcoin, but please also consider it from the perspective of risk sharing and buy some other mainstream currencies to minimize the risk. Finally, I wish you a happy investment and a prosperous Year of the Pig. rich. Please be cautious when investing.

The fastest way to understand the chain/currency circle is actually to read more white papers of various coins or projects, and follow my WeChat public account: "Nanjing Blockchain" can get thousands of copies for free. Download the white paper to let you know more about the blockchain world.

B. How is the first anniversary of Douyin’s acquisition of pico now?


Has the first anniversary of Douyin’s acquisition of pico now entered the metaverse? Previously, Douyin’s majestic acquisitions Many people want to enter the metaverse after getting pico, but many people don’t know about this or what the current situation is. Let’s take a look with the editor. I hope this article can help you.
What’s happening now on the first anniversary of Douyin’s acquisition of pico?
It’s been exactly one year since Douyin Group announced its acquisition of Pico, a VR headset manufacturer last year. With the strong support of Douyin, PICO, which just announced its brand upgrade, continues to grow in sales. In the first half of this year, its market share ranked first in China and second in the world. Since April 9 this year, PICO has held three concerts online.
At the end of 2020, Douyin and the well-known domestic brokerage company Lehua jointly launched the virtual idol group A-SOUL. Although it has encountered some controversy, it has nearly 20 million fans across the entire network. On June 17, A-SOUL had its first live broadcast on PICO, and Douyin’s own virtual person shook hands with users for the first time in the Douyin metaverse.
As for virtual social networking and game engines, in June this year, Douyin acquired the two-dimensional virtual social platform Wave Particles; in August, it participated in the investment of game engine developer Unity China. Overall, this section is still in the early stages of development and should not be too demanding.
Several hot-selling VR devices, a content ecology that needs to be enriched, a virtual idol group, and virtual social networking that has not yet been implemented-these are all the results of Douyin one year after entering the metaverse.
In the past year, Douyin has tested the waters along different paths, but has not yet figured out the outline of the metaverse. It has achieved some achievements in various branches, but it has not combined them into the same Yuan Juehua universe. If we put aside the concept of the metaverse, the progress it has made so far can be classified into conceptual categories such as smart devices, online social networking, and even online games.
This is also a common problem faced by companies such as Internet, Tencent, Alibaba, and Meta when they get involved in the Metaverse. They either started with hardware, or started with platform or software, but today they are still in the "blind man feeling the elephant" situation." stage; the outside world cannot perceive the mystery of the metaverse, and companies also have doubts about whether what they are doing counts as the metaverse. The metaverse dominated by Internet companies still has a long way to go before it can truly become a "universe".
2021 is the first year of the Metaverse. In March, Roblox, the American game development community and "the first stock in the Metaverse", was listed in the United States; in October, the social media giant Facebook announced that it would change its name to Meta and officially enter the Metaverse. August 29 On the same day, Douyin acquired PICO, which was regarded by the outside world as a signal to enter the metaverse.
Unlike Meta, which changed its name in a high-profile manner, Douyin has not promoted the concept of the metaverse in public, and PICO has also banned the mention of the metaverse. regulations. However, this does not prevent the outside world from connecting Douyin with the Metaverse.
On this track, Douyin’s funds, manpower, and traffic quickly poured in. PICO changed its low profile before being acquired and pressed Fast forward button. PICO began to appear in Douyin open-screen advertisements, popular variety shows, and Internet celebrity live broadcast rooms, and offline sales outlets entered the core business districts of first-tier cities. Under the strong traffic offensive, PICO’s VR headset product sales began to double .
As sales increased, Douyin began to recruit and deploy troops around PICO. At present, the PICO team has grown to a thousand people, including Ren Lifeng, head of Xigua Video, Song Binghua, head of Douyin variety shows, and Wu Zuomin, director of Douyin Entertainment. etc., have also successively transferred to the VR product department, which shows that Douyin attaches great importance to PICO.
In addition, Douyin acquired the two-dimensional virtual social platform Wave Particles in June this year, and the team was merged into the PICO Social Center. Wave Particles was founded Ma Jiesi, the former head of Xiaomi VR, is responsible for PICO’s social business.
The virtual idol business jointly developed by Douyin and Lehua Entertainment is also linked to the VR business. On June 17, the virtual idol group A-SOUL launched on PICO For the first live broadcast, the number of registrations exceeded that of Wang Feng’s VR concert.
Douyin is not the only giant to capture the trend of the Metaverse.
At the end of 2021, the online Metaverse product Xirang was launched. Almost at the same time, Tencent also Beginning to explore the Metaverse, QQ and QQ Music launched two functions with Metaverse elements, Super QQ Show and MusicZone, and also registered hundreds of Metaverse trademarks. In addition, Tencent was originally one of the potential buyers of PICO, but was later Douyin cuts off the Hu.
At present, Douyin’s metaverse is mainly for VR equipment, and the most common usage scenario of the latter is games.
Douyin has been in this field for a long time, Mu Players such as Hitomi Technology have the ability to compete with Tencent. Its style of play is "from hard to soft", first laying out the hardware entrance, and then improving the software ecosystem step by step.
In contrast, Tencent Choose from soft to hard, first set up services on mobile APPs that are already quite popular, and then transfer them after future hardware is launched. In June this year, Tencent was revealed to have officially established an extended reality (XR) department. Earlier, Previously, there were rumors that Tencent acquired Black Shark Technology.
Social networking and games are Tencent’s hinterland, and they are also areas that Douyin has always wanted to break through. The collision of the two giants may be one of the biggest highlights of the future Metaverse track.
In the past year, Douyin Yuanverse has invested and made progress in hardware, software, and internal social systems, but this "universe" is still fragmented, with several sectors fighting on their own. Although there is some internal linkage, compared to the "universe", it is more like separate scenes.
In terms of development path selection, Douyin is similar to Meta. But even Meta in the Allin metaverse lacks successful experience in how to take the critical step from VR hardware to software ecosystem. The current experience of VR devices is still more like a home game console, rather than a next-generation Internet access device that can carry users’ daily lives.
According to IDC data, global AR/VR headset shipments will exceed 10 million in 2021, largely due to Meta: its VR headset product Quest2 occupied 78% of the global market share last year. PICO shipments accounted for 4.1%, occupying a dominant position in the Asian market. Quest2 has tens of millions of copies in stock, and PICO has millions in stock.
Last year, the number of new users of consumer VR headsets was equivalent to the total population of Sweden. Judging from the scale of users, the vision of the Metaverse seems to be within reach. But the reality is that the current experience provided by Douyin or other companies’ Metaverse is far from meeting people’s expectations for the concept of “universe”.
There is a factor in this that VR hardware is still not enough. From the perspective of innovation diffusion, when the scale of new things reaches a critical value of 10%-25%, diffusion will accelerate and become difficult to reverse. In the domestic smartphone market, this critical value is 12%, and the domestic VR market is still very far away from this node.
On the other hand, Meta, Douyin, etc. have not yet found more implementation scenarios for VR hardware.
Social interaction is Meta’s strength. Meta has already tried to bring social interaction into VR, but the results were unsatisfactory. In August this year, Meta’s VR social platform HorizonWorld (hereinafter referred to as Horizon) was launched. Zuckerberg also posted a selfie of himself in it to celebrate, but it attracted complaints from netizens. Netizens believe that Horizon’s rough character and scene modeling is not even comparable to open world games from ten years ago.
Douyin launched the "Party Island" APP last year, but on July 25 this year, Party Island was removed from major app stores. PICO has recently recruited people for its social business, and its mission of “creating new connections for users” is also implicit in the social trend. However, at present, PICO has not made any big moves in social media in the metaverse.
The bigger problem is that even if Internet companies implement social functions and other functions on VR devices, they are still far away from the metaverse that people imagine.
Currently, Meta’s investment in the Metaverse has reached the level of tens of billions of dollars, and Byte has also invested tens of billions of yuan in a series of investments such as the acquisition of PICO. Such a huge investmentWith the entry and marketing offensive, user expectations have been infinitely raised, and the science fiction movie "Ready Player One" just painted a wonderful blueprint.
In "Ready Player One", users can construct their own identity in the virtual world. The virtual world and the real world are parallel and interoperable, and even currencies can be exchanged with each other.
Taking out any one of these elements, you can find similar mappings in reality: there are already relatively portable VR devices in the real world, there are sandbox games like "Minecraft", there are blockchain and Virtual currency for trading. This is also one of the reasons for the explosion of the concept of the metaverse. Human beings have made considerable progress in various basic technologies of the metaverse.
However, a game developer said that if you want to achieve an experience similar to "Ready Player One" on a VR device, the price will be very high based on the current technical level. Many users are also disappointed to find that after the initial novelty wears off, VR headsets are essentially not much different from other electronic devices in their hands. Most of the things VR can do, such as watching movies, concerts, mobile phones, and computers It is also capable, but there is a certain gap in immersion.
Zuckerberg has said that building a basic platform for the Metaverse will be a long road, and he expects that Horizon will still be a beta version in the next few years.
Tencent Senior Vice President Ma Xiaoyi also made predictions about the vision of the Metaverse in a speech this year. He was pessimistic about the changes in the Metaverse in the short term of 2-3 years. The time point of qualitative change may be in Ten years later. Although there have been breakthroughs in many related technologies, they are all dedicated explorations, and there is still a considerable technical and commercial distance from the concept envisioned by the Metaverse itself.
Although there are various problems, there are still many loyal believers who, like Zuckerberg, remain optimistic about the long-term vision of VR. They believe that in time, everyone will enter the metaverse, and VR is the beginning of the metaverse. Door.
Believers also pin their hopes on Apple. Recently, well-known analyst Ming-Guo said that Apple plans to ship approximately 1.5 million AR/VR headsets in 2023. Guo believes that Apple’s entry is the explosive period for the VR market. Whether it is hardware R&D experience, software ecosystem, or user base, PICO and even Meta are obviously not comparable to Apple. The huge investment of the two manufacturers may have helped Apple complete the work of educating users.
On the other hand, the content ecology behind a device is basically positively correlated with the user base. User growth seems to be bound to bring about the prosperity of the content ecology. Supporters of the Metaverse concept believe that as the content ecosystem gradually prospers, VR will become a product as in demand as mobile phones. Their logic is: web1.0 corresponds to PCs, web2.0 corresponds to smartphones, the virtual world always needs a screen to connect with the real world, and web3.0 should correspond to VR.
But Li Chen (pseudonym), the person in charge of a certain web3.0 project, said, "This is a kind of linear thinking, which may not necessarily be true."
Li Chen believes that before the emergence of the Internet, PCs already had certain market, and in the mobile InternetBefore the advent of the Internet, mobile phones had already become a necessity. The reason why smartphones can develop to today's scale is because mobile phones themselves are a large enough market.
“The biggest problem with VR is precisely that it is not strictly necessary.” Li Chen believes that, at least for now, people do not really need a bulky, expensive device with long battery life to simulate reality.
The aforementioned game developers believe that VR implementation scenarios in the short term may include VR tourism, VR games, VR videos and other scenarios. "The experience of these scenes has been significantly improved, and the investment cost is one-time and can be reused."
As for the implementation of VR office, social and other scenes, the person is not optimistic. "Why does it cost so much to solve things that can be solved with ZOOM?"
In fact, except for Meta, the giants' investment in VR and the Metaverse is "big thunder but little rain". Compared with the size of Douyin, the 9 billion invested in PICO is not large. Douyin’s investment in the medical and health field is almost the same as its investment in the Metaverse.
Of course, Douyin also has its own "little thoughts" behind its investment in hardware. From the current point of view, PICO's sales are still on the rise. For Douyin, this means billions or even tens of billions in revenue every year.
Essentially, the layout of giants such as Douyin and Tencent in the hardware of the Metaverse is based on the mentality of "I would rather pay for it than miss it". If the vision in "Ready Player One" is finally realized, the first mover in this field will The advantage will be "a profit for one person". If it fails to be realized, VR may also become a profitable business.
According to IDC data, head-mounted display shipments are expected to grow by 46.9% year-on-year in 2022, and will maintain double-digit growth rates until 2026. “From an optimistic estimate, the ceiling of VR may be equivalent to the current game console,” the aforementioned game developer believes. “Even if the metaverse fails, if the next PlayStation or Switch can really appear on this track, no giant will be willing to miss it. ”
While upgrading the brand, PICO released several wallpapers. One of the backgrounds is the lunar surface, with Armstrong’s footprints in the lower right corner and PICO’s circular logo in the upper left corner.
The meaning of the wallpaper is very beautiful. The year of acquisition is just a small step in a long journey for both PICO and Douyin; the world's leading XR platform, or the vision of the metaverse, is A goal as far-fetched as landing on the moon.
But in reality, due to reasons such as excessive investment and unclear business prospects, no human has ever landed on the moon since the Apollo program. The Metaverse plan of major Internet companies also has the same aspirations and challenges as the Apollo moon landing.

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